✨ (game): Generate grid & User Interactions
Generate grid with bombs & numbers, user interactions like, click on a cell, pin a flag
This commit is contained in:
+5
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@@ -1,3 +1,7 @@
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.App {
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text-align: center;
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display: flex;
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justify-content: center;
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align-items: center;
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width: 100%;
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height: 100%;
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}
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+2
-14
@@ -1,22 +1,10 @@
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import React from 'react';
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import './App.scss';
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import Grid from './components/Grid/Grid';
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const App = () => {
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return (
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<div className='App'>
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<header className='App-header'>
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<p>
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Edit <code>src/App.tsx</code> and save to reload.
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</p>
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<a
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className='App-link'
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href='https://reactjs.org'
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target='_blank'
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rel='noopener noreferrer'
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>
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Learn React
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</a>
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</header>
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<Grid />
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</div>
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);
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};
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// ---------------------------------------------------------------------------------------------------------------------
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//! Imports
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// ---------------------------------------------------------------------------------------------------------------------
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// ------------------------------------------------------ React --------------------------------------------------------
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import { MouseEvent, useCallback, useEffect, useState } from 'react';
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// ---------------------------------------------------------------------------------------------------------------------
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// ------------------------------------------------------ Utils --------------------------------------------------------
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import { Difficulty } from '../../types/game';
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import { discoverAroundCell, genBombs, genGrid, genNumbers } from '../../utils/game';
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// ---------------------------------------------------------------------------------------------------------------------
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// ----------------------------------------------------- Assets --------------------------------------------------------
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import Bomb from '../../assets/bomb.png';
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import Flag from '../../assets/flag.png';
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import './styles.scss';
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// ---------------------------------------------------------------------------------------------------------------------
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const Grid = ({ size = 12, difficulty = 'beginner' }) => {
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const [grid, setGrid] = useState(genGrid(size));
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const [gameStatus, setGameStatus] = useState('idle');
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const [, updateGrid] = useState({});
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const forceUpdate = useCallback(() => updateGrid({}), []);
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// ----------------------------------------------------- Actions -------------------------------------------------------
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const handleLeftClick = (ev: MouseEvent, rowIndex: number, colIndex: number) => {
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ev.preventDefault();
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if (grid[rowIndex][colIndex].hidden && !grid[rowIndex][colIndex].flag) {
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setGrid((prev) => {
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if (gameStatus === 'idle') {
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do {
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prev = genNumbers(genBombs(prev, difficulty as Difficulty));
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} while (prev[rowIndex][colIndex].value !== 'empty');
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setGameStatus('started');
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}
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return discoverAroundCell(prev, rowIndex, colIndex);
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});
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forceUpdate();
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}
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};
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const handleRightClick = (ev: MouseEvent, rowIndex: number, colIndex: number) => {
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ev.preventDefault();
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if (grid[rowIndex][colIndex].hidden) {
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setGrid((prev) => {
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return prev.map((row, idx) => {
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if (idx === rowIndex) {
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return row.map((col, idy) => {
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if (idy === colIndex) {
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return {
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...col,
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flag: !col.flag,
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};
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}
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return col;
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});
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}
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return row;
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});
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});
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}
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};
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// --- Development
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useEffect(() => {
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if (process.env.NODE_ENV === 'development') {
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document.addEventListener('keyup', (ev) => {
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if (ev.key === 'v') {
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setGrid(() => {
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let newGrid = genGrid(size);
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return genNumbers(genBombs(newGrid, difficulty as Difficulty));
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});
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}
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});
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}
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}, [size, difficulty]);
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// ---------------------------------------------------------------------------------------------------------------------
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return (
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<div
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className='grid'
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style={{
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gridTemplateRows: `repeat(${size}, var(--size))`,
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}}
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>
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{grid.map((row, rowIndex) => (
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<div
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key={`row${rowIndex}`}
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className='row'
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style={{
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gridTemplateColumns: `repeat(${size}, var(--size))`,
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}}
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>
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{row.map((cell, cellIndex) => {
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return (
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<button
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key={`cell${cellIndex}`}
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className={`cell ${cell.hidden ? 'hidden' : cell.value !== 'empty' ? `v${cell.value}` : ''}`}
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onClick={(ev) => handleLeftClick(ev, rowIndex, cellIndex)}
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onContextMenu={(ev) => handleRightClick(ev, rowIndex, cellIndex)}
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>
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{cell.hidden && cell.flag && (
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<img
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src={Flag}
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alt='flat'
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/>
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)}
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{!cell.hidden &&
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(cell.value === 'bomb' ? (
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<img
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src={Bomb}
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alt='bomb'
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/>
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) : cell.value !== 'empty' ? (
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cell.value
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) : (
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''
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))}
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</button>
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);
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})}
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</div>
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))}
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</div>
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);
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};
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export default Grid;
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.grid {
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--size: 30px;
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display: grid;
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gap: 2px;
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padding: 2px;
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border-radius: 5px;
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background-color: #ffff;
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overflow: hidden;
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& > .row {
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display: grid;
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gap: 2px;
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height: var(--size);
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& > .cell {
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display: flex;
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justify-content: center;
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align-items: center;
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width: var(--size);
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border: none;
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background-color: #f6f6f6;
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font-weight: 700;
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outline: none;
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&.hidden {
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background-color: #dedede;
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cursor: pointer;
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}
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&.v1 {
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color: blue;
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}
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&.v2 {
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color: green;
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}
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&.v3 {
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color: orange;
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}
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&.v4 {
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color: red;
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}
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&.v5 {
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color: purple;
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}
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& > img {
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width: 70%;
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height: 70%;
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object-fit: cover;
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}
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}
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&:first-child > .cell {
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&:first-child {
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border-top-left-radius: 5px;
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}
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&:last-child {
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border-top-right-radius: 5px;
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}
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}
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&:last-child > .cell {
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&:first-child {
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border-bottom-left-radius: 5px;
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}
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&:last-child {
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border-bottom-right-radius: 5px;
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}
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}
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}
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}
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@@ -5,5 +5,12 @@
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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user-select: none;
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}
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#root {
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width: 100svw;
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height: 100svh;
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background: #598b8e;
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overflow: hidden;
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}
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Vendored
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export type Difficulty = 'beginner' | 'intermediate' | 'expert';
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export type CellValue = 'empty' | 'bomb' | number;
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export type GridType = { hidden: boolean; value: CellValue; flag: boolean }[][];
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import { Difficulty, CellValue, GridType } from '../types/game';
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import { getRandomArbitrary } from './generics';
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export const genGrid = (size: number): GridType => {
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let grid: GridType = Array.apply(null, Array(size)).map(() => {
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return Array.apply(null, Array(size)).map(() => {
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return {
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hidden: true,
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value: 'empty',
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flag: false,
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};
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});
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});
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return grid;
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};
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export const genBombs = (grid: GridType, difficulty: Difficulty) => {
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const surface = grid.length * grid.length;
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let bombs = 0;
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if (difficulty === 'beginner') {
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bombs = surface * 0.05;
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} else if (difficulty === 'intermediate') {
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bombs = surface * 0.1;
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} else if (difficulty === 'expert') {
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bombs = surface * 0.15;
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}
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bombs = Math.floor(bombs);
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for (let i = 0; i <= bombs; i++) {
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let needRegenerate = false;
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do {
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const row = getRandomArbitrary(0, grid.length);
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const col = getRandomArbitrary(0, grid.length);
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let bombsArounds = 0;
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for (let testRowIndex = -1; testRowIndex <= 1; testRowIndex++) {
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const testedRow = row + testRowIndex;
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if (testedRow < 0) continue;
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if (testedRow >= grid.length) continue;
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for (let testColIndex = -1; testColIndex <= 1; testColIndex++) {
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const testedCol = col + testColIndex;
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if (testedCol < 0) continue;
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if (testedCol >= grid.length) continue;
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if (testedRow === row && testedCol === col) continue;
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if (grid[testedRow][testedCol].value === 'bomb') {
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bombsArounds++;
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if (bombsArounds > 3) {
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needRegenerate = true;
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break;
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}
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}
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}
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if (needRegenerate) break;
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}
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if (bombsArounds <= 3) {
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grid[row][col].value = 'bomb';
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}
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} while (needRegenerate);
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}
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return grid;
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};
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export const genNumbers = (grid: GridType): GridType => {
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for (let row = 0; row < grid.length; row++) {
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for (let col = 0; col < grid[row].length; col++) {
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let bombsArounds = 0;
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checkAroundCell(grid, row, col, (testedCell: { hidden: boolean; value: CellValue }, testedRow: number, testedCol: number) => {
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if (testedCell.value === 'bomb') {
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bombsArounds++;
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}
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});
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if (bombsArounds > 0) {
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grid[row][col].value = bombsArounds;
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}
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}
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}
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return grid;
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};
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export const checkAroundCell = (grid: GridType, row: number, col: number, callback: Function): void => {
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for (let testRowIndex = -1; testRowIndex <= 1; testRowIndex++) {
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const testedRow = row + testRowIndex;
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if (testedRow < 0) continue;
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if (testedRow >= grid.length) continue;
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for (let testColIndex = -1; testColIndex <= 1; testColIndex++) {
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const testedCol = col + testColIndex;
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if (testedCol < 0) continue;
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if (testedCol >= grid.length) continue;
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if (testedRow === row && testedCol === col) continue;
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callback(grid[testedRow][testedCol], testedRow, testedCol);
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}
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}
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};
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export const discoverAroundCell = (grid: GridType, rowIndex: number, colIndex: number): GridType => {
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grid[rowIndex][colIndex].hidden = false;
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checkAroundCell(grid, rowIndex, colIndex, (cell: { hidden: boolean; value: CellValue; flag: boolean }, testedRowIndex: number, testedColIndex: number) => {
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if (!cell.flag && cell.hidden) {
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if (cell.value === 'empty') {
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grid = discoverAroundCell(grid, testedRowIndex, testedColIndex);
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} else if (typeof cell.value === 'number') {
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grid[testedRowIndex][testedColIndex].hidden = false;
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}
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}
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});
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return grid;
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};
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export const revealAllGrid = (grid: GridType, excludeGoodFlags: boolean = true) => {
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return grid.map((row) => {
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return row.map((col) => {
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if (excludeGoodFlags && col.value === 'bomb' && col.flag) {
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return col;
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}
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return {
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...col,
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hidden: false,
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flag: false,
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};
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});
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});
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};
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@@ -0,0 +1,3 @@
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export const getRandomArbitrary = (min: number, max: number): number => {
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return Math.floor(Math.random() * (max - min) + min);
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};
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Block a user