Ability to loose game

This commit is contained in:
2024-02-18 09:50:33 +01:00
parent e21910547a
commit 8219634b9c
8 changed files with 113 additions and 28 deletions
+21 -9
View File
@@ -14,23 +14,25 @@ import { gameStateAtom } from '../../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
const Timer = () => {
const [{ status }] = useRecoilState(gameStateAtom);
const [gameState, setGameState] = useRecoilState(gameStateAtom);
const [intervalId, setIntervalId] = useState<NodeJS.Timeout | null>(null);
const [startedTime, setStartedTime] = useState<number | null>(null);
const [displayedTime, setDisplayedTime] = useState<string>('00:00');
useEffect(() => {
if (status === 'playing') {
setStartedTime(Date.now());
} else if (status === 'win' || status === 'loose') {
if (gameState.status === 'win' || gameState.status === 'loose') {
setStartedTime(null);
}
}, [status]);
}, [gameState.status]);
useEffect(() => {
if (startedTime) {
if (!startedTime && gameState.endType === '' && gameState.status === 'playing') {
const now = Date.now();
setStartedTime(now);
const interval = setInterval(() => {
const elapsedTime = (Date.now() - startedTime) / 1000;
const elapsedTime = (Date.now() - now) / 1000;
const seconds = Math.floor(elapsedTime % 60);
const strSeconds = seconds < 10 ? `0${seconds}` : `${seconds}`;
@@ -41,9 +43,19 @@ const Timer = () => {
setDisplayedTime(`${strMinute}:${strSeconds}`);
}, 500);
return () => clearInterval(interval);
setIntervalId(interval);
}
}, [startedTime]);
}, [startedTime, gameState.endType, gameState.status]);
useEffect(() => {
if (intervalId && gameState.endType !== '') {
setGameState((prev) => ({
...prev,
gameTime: displayedTime,
}));
clearInterval(intervalId);
}
}, [intervalId, gameState.endType, setGameState, displayedTime]);
return (
<div className='statContainer'>