(game): Added Bombs & Flags count

Added placed flags by bombs count. Fix timer startng only when first click is triggered
This commit is contained in:
2024-02-12 16:11:09 +01:00
parent 3a6be56841
commit 9033ef8f68
13 changed files with 259 additions and 46 deletions
+34 -23
View File
@@ -3,12 +3,17 @@
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ React --------------------------------------------------------
import { MouseEvent, useCallback, useEffect, useState } from 'react';
import { MouseEvent, useCallback, useState } from 'react';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Context -------------------------------------------------------
import { useRecoilState } from 'recoil';
import { gameStateAtom } from '../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ Utils --------------------------------------------------------
import { Difficulty } from '../../types/game';
import { discoverAroundCell, genBombs, genGrid, genNumbers } from '../../utils/game';
import { discoverAroundCell, genGrid, startGame } from '../../utils/game';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Assets --------------------------------------------------------
@@ -18,8 +23,9 @@ import './styles.scss';
// ---------------------------------------------------------------------------------------------------------------------
const Grid = ({ size = 12, difficulty = 'beginner' }) => {
const [gameState, setGameState] = useRecoilState(gameStateAtom);
const [grid, setGrid] = useState(genGrid(size));
const [gameStatus, setGameStatus] = useState('idle');
const [, updateGrid] = useState({});
const forceUpdate = useCallback(() => updateGrid({}), []);
@@ -30,11 +36,15 @@ const Grid = ({ size = 12, difficulty = 'beginner' }) => {
if (grid[rowIndex][colIndex].hidden && !grid[rowIndex][colIndex].flag) {
setGrid((prev) => {
if (gameStatus === 'idle') {
do {
prev = genNumbers(genBombs(prev, difficulty as Difficulty));
} while (prev[rowIndex][colIndex].value !== 'empty');
setGameStatus('started');
if (gameState.status === 'idle') {
const { grid: newGrid, bombsCount } = startGame(prev, difficulty as Difficulty, true, rowIndex, colIndex);
prev = newGrid;
setGameState((prevGameState) => ({
...prevGameState,
status: 'playing',
bombs: bombsCount,
}));
}
return discoverAroundCell(prev, rowIndex, colIndex);
@@ -48,10 +58,26 @@ const Grid = ({ size = 12, difficulty = 'beginner' }) => {
if (grid[rowIndex][colIndex].hidden) {
setGrid((prev) => {
if (gameState.status === 'idle') {
const { grid: newGrid, bombsCount } = startGame(prev, difficulty as Difficulty, false);
prev = newGrid;
setGameState((prevGameState) => ({
...prevGameState,
status: 'playing',
bombs: bombsCount,
}));
}
return prev.map((row, idx) => {
if (idx === rowIndex) {
return row.map((col, idy) => {
if (idy === colIndex) {
setGameState((prevGameState) => ({
...prevGameState,
placedFlags: col.flag ? prevGameState.placedFlags - 1 : prevGameState.placedFlags + 1,
}));
return {
...col,
flag: !col.flag,
@@ -65,21 +91,6 @@ const Grid = ({ size = 12, difficulty = 'beginner' }) => {
});
}
};
// --- Development
useEffect(() => {
if (process.env.NODE_ENV === 'development') {
document.addEventListener('keyup', (ev) => {
if (ev.key === 'v') {
setGrid(() => {
let newGrid = genGrid(size);
return genNumbers(genBombs(newGrid, difficulty as Difficulty));
});
}
});
}
}, [size, difficulty]);
// ---------------------------------------------------------------------------------------------------------------------
return (
@@ -0,0 +1,28 @@
// ---------------------------------------------------------------------------------------------------------------------
//! Imports
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Recoil --------------------------------------------------------
import { useRecoilState } from 'recoil';
import { gameStateAtom } from '../../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Assets --------------------------------------------------------
import Flag from '../../../assets/flag';
import '../styles.scss';
// ---------------------------------------------------------------------------------------------------------------------
const MinesCounter = () => {
const [{ bombs, placedFlags }] = useRecoilState(gameStateAtom);
return (
<div className='statContainer'>
<Flag />
<p>
{placedFlags} / {bombs}
</p>
</div>
);
};
export default MinesCounter;
@@ -7,32 +7,46 @@ import { useEffect, useState } from 'react';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Assets --------------------------------------------------------
import Clock from '../../assets/clock';
import './styles.scss';
import Clock from '../../../assets/clock';
import '../styles.scss';
import { useRecoilState } from 'recoil';
import { gameStateAtom } from '../../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
const Timer = () => {
const [startedTime] = useState<number>(Date.now());
const [{ status }] = useRecoilState(gameStateAtom);
const [startedTime, setStartedTime] = useState<number | null>(null);
const [displayedTime, setDisplayedTime] = useState<string>('00:00');
useEffect(() => {
const interval = setInterval(() => {
const elapsedTime = (Date.now() - startedTime) / 1000;
if (status === 'playing') {
setStartedTime(Date.now());
} else if (status === 'win' || status === 'loose') {
setStartedTime(null);
}
}, [status]);
const seconds = Math.floor(elapsedTime % 60);
const strSeconds = seconds < 10 ? `0${seconds}` : `${seconds}`;
useEffect(() => {
if (startedTime) {
const interval = setInterval(() => {
const elapsedTime = (Date.now() - startedTime) / 1000;
const minutes = Math.floor(elapsedTime / 60);
const strMinute = minutes < 10 ? `0${minutes}` : `${minutes}`;
const seconds = Math.floor(elapsedTime % 60);
const strSeconds = seconds < 10 ? `0${seconds}` : `${seconds}`;
setDisplayedTime(`${strMinute}:${strSeconds}`);
}, 500);
const minutes = Math.floor(elapsedTime / 60);
const strMinute = minutes < 10 ? `0${minutes}` : `${minutes}`;
return () => clearInterval(interval);
setDisplayedTime(`${strMinute}:${strSeconds}`);
}, 500);
return () => clearInterval(interval);
}
}, [startedTime]);
return (
<div className='timer'>
<div className='statContainer'>
<Clock />
<p>{displayedTime}</p>
</div>
@@ -1,4 +1,4 @@
.timer {
.statContainer {
display: grid;
grid-template-columns: 25px 40px;
align-items: center;