(game): Added Bombs & Flags count

Added placed flags by bombs count. Fix timer startng only when first click is triggered
This commit is contained in:
2024-02-12 16:11:09 +01:00
parent 3a6be56841
commit 9033ef8f68
13 changed files with 259 additions and 46 deletions
+36 -3
View File
@@ -5,6 +5,7 @@ export const genGrid = (size: number): GridType => {
let grid: GridType = Array.apply(null, Array(size)).map(() => {
return Array.apply(null, Array(size)).map(() => {
return {
// hidden: false,
hidden: true,
value: 'empty',
flag: false,
@@ -12,6 +13,9 @@ export const genGrid = (size: number): GridType => {
});
});
// grid = genBombs(grid, 'beginner');
// grid = genNumbers(grid);
return grid;
};
@@ -28,11 +32,11 @@ export const genBombs = (grid: GridType, difficulty: Difficulty) => {
}
bombs = Math.floor(bombs);
for (let i = 0; i <= bombs; i++) {
for (let i = 1; i <= bombs; i++) {
let needRegenerate = false;
do {
needRegenerate = false;
const row = getRandomArbitrary(0, grid.length);
const col = getRandomArbitrary(0, grid.length);
let bombsArounds = 0;
@@ -69,7 +73,7 @@ export const genBombs = (grid: GridType, difficulty: Difficulty) => {
} while (needRegenerate);
}
return grid;
return { grid: grid, bombsCount: bombs };
};
export const genNumbers = (grid: GridType): GridType => {
@@ -141,3 +145,32 @@ export const revealAllGrid = (grid: GridType, excludeGoodFlags: boolean = true)
});
});
};
export const startGame = (grid: GridType, difficulty: Difficulty, needEmpty: boolean = true, rowIndex?: number, colIndex?: number): { grid: GridType; bombsCount: number } => {
if (needEmpty) {
if (rowIndex === undefined || rowIndex < 0 || rowIndex >= grid.length) {
throw Error('Missing rowIndex and/or colIndex parameters.');
} else if (colIndex === undefined || colIndex < 0 || colIndex >= grid[rowIndex].length) {
throw Error('Missing rowIndex and/or colIndex parameters.');
}
let bombsCount = 0;
do {
const { grid: bombsGrid, bombsCount: bombsCountFromGen } = genBombs(grid, difficulty as Difficulty);
grid = bombsGrid;
bombsCount = bombsCountFromGen;
} while (grid[rowIndex][colIndex].value !== 'empty');
grid = genNumbers(grid);
return { grid, bombsCount };
}
const { grid: bombsGrid, bombsCount } = genBombs(grid, difficulty);
grid = bombsGrid;
grid = genNumbers(grid);
return { grid, bombsCount };
};