Files
Minesweeper/src/components/Stats/Timer/Timer.tsx
T
2025-07-03 12:42:45 +02:00

81 lines
2.7 KiB
TypeScript

// ---------------------------------------------------------------------------------------------------------------------
//! Imports
// ---------------------------------------------------------------------------------------------------------------------
// -------------------------------------------------- Hooks & Utils ----------------------------------------------------
import { useEffect, useState } from 'react';
import { useShallow } from 'zustand/react/shallow';
import { useGameStateStore } from '@/store/gameState';
import { saveToLocalStorage } from '../../../utils/generics';
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------- Assets & Styles ---------------------------------------------------
import Clock from '../../../assets/clock';
import '../styles.scss';
// ---------------------------------------------------------------------------------------------------------------------
const Timer = () => {
const { status, endType, difficulty, gridSize, setGameTime } = useGameStateStore(
useShallow((state) => ({
status: state.status,
endType: state.endType,
difficulty: state.difficulty,
gridSize: state.gridSize,
setGameTime: state.setGameTime,
})),
);
const [intervalId, setIntervalId] = useState<NodeJS.Timeout | null>(null);
const [startedTime, setStartedTime] = useState<number | null>(null);
const [displayedTime, setDisplayedTime] = useState<string>('00:00');
useEffect(() => {
if (endType === 'win' || endType === 'loose') {
setStartedTime(null);
}
}, [status]);
useEffect(() => {
if (!startedTime && endType === '' && status === 'playing') {
const now = Date.now();
setStartedTime(now);
const interval = setInterval(() => {
const elapsedTime = (Date.now() - now) / 1000;
const seconds = Math.floor(elapsedTime % 60);
const strSeconds = seconds < 10 ? `0${seconds}` : `${seconds}`;
const minutes = Math.floor(elapsedTime / 60);
const strMinute = minutes < 10 ? `0${minutes}` : `${minutes}`;
setDisplayedTime(`${strMinute}:${strSeconds}`);
}, 500);
setIntervalId(interval);
}
}, [startedTime, endType, status]);
useEffect(() => {
if (intervalId && endType !== '') {
setGameTime(displayedTime);
clearInterval(intervalId);
if (endType === 'win') {
saveToLocalStorage(displayedTime, difficulty, gridSize);
}
}
}, [intervalId, endType, difficulty, gridSize, displayedTime, setGameTime]);
return (
<div className='stat-container'>
<Clock />
<p>{displayedTime}</p>
</div>
);
};
export default Timer;