Files
Minesweeper/src/components/Grid/Grid.tsx
T
2024-02-18 09:50:33 +01:00

174 lines
5.4 KiB
TypeScript

// ---------------------------------------------------------------------------------------------------------------------
//! Imports
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ React --------------------------------------------------------
import { MouseEvent, useCallback, useState } from 'react';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Context -------------------------------------------------------
import { useRecoilState } from 'recoil';
import { gameStateAtom } from '../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ Utils --------------------------------------------------------
import { Difficulty } from '../../types/game';
import { discoverAroundCell, genGrid, revealAllGrid, startGame } from '../../utils/game';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Assets --------------------------------------------------------
import Bomb from '../../assets/bomb.png';
import Flag from '../../assets/flag.png';
import './styles.scss';
import Podium from '../../assets/podium';
// ---------------------------------------------------------------------------------------------------------------------
const Grid = () => {
const [gameState, setGameState] = useRecoilState(gameStateAtom);
const [grid, setGrid] = useState(genGrid(gameState.gridSize));
const [, updateGrid] = useState({});
const forceUpdate = useCallback(() => updateGrid({}), []);
// ----------------------------------------------------- Actions -------------------------------------------------------
const handleLeftClick = (ev: MouseEvent, rowIndex: number, colIndex: number) => {
ev.preventDefault();
if (grid[rowIndex][colIndex].hidden && !grid[rowIndex][colIndex].flag) {
setGrid((prev) => {
if (gameState.status === 'idle') {
const { grid: newGrid, bombsCount } = startGame(prev, gameState.difficulty as Difficulty, true, rowIndex, colIndex);
prev = newGrid;
setGameState((prevGameState) => ({
...prevGameState,
status: 'playing',
bombs: bombsCount,
}));
}
if (prev[rowIndex][colIndex].value === 'bomb') {
setGameState((prev) => ({
...prev,
endType: 'loose',
}));
return revealAllGrid(grid, true);
}
return discoverAroundCell(prev, rowIndex, colIndex);
});
forceUpdate();
}
};
const handleRightClick = (ev: MouseEvent, rowIndex: number, colIndex: number) => {
ev.preventDefault();
if (grid[rowIndex][colIndex].hidden) {
setGrid((prev) => {
if (gameState.status === 'idle') {
const { grid: newGrid, bombsCount } = startGame(prev, gameState.difficulty as Difficulty, false);
prev = newGrid;
setGameState((prevGameState) => ({
...prevGameState,
status: 'playing',
bombs: bombsCount,
}));
}
return prev.map((row, idx) => {
if (idx === rowIndex) {
return row.map((col, idy) => {
if (idy === colIndex) {
setGameState((prevGameState) => ({
...prevGameState,
placedFlags: col.flag ? prevGameState.placedFlags - 1 : prevGameState.placedFlags + 1,
}));
return {
...col,
flag: !col.flag,
};
}
return col;
});
}
return row;
});
});
}
};
// ---------------------------------------------------------------------------------------------------------------------
return (
<div
className='grid'
style={{
gridTemplateRows: `repeat(${gameState.gridSize}, var(--size))`,
}}
>
{grid.map((row, rowIndex) => (
<div
key={`row${rowIndex}`}
className='row'
style={{
gridTemplateColumns: `repeat(${gameState.gridSize}, var(--size))`,
}}
>
{row.map((cell, cellIndex) => {
return (
<button
key={`cell${cellIndex}`}
className={`cell ${cell.hidden ? 'hidden' : cell.value !== 'empty' ? `v${cell.value}` : ''}`}
onClick={(ev) => handleLeftClick(ev, rowIndex, cellIndex)}
onContextMenu={(ev) => handleRightClick(ev, rowIndex, cellIndex)}
>
{cell.hidden && cell.flag && (
<img
src={Flag}
alt='flat'
/>
)}
{!cell.hidden &&
(cell.value === 'bomb' ? (
<img
src={Bomb}
alt='bomb'
/>
) : cell.value !== 'empty' ? (
cell.value
) : (
''
))}
</button>
);
})}
</div>
))}
{gameState.endType !== '' && (
<div
className='overlay'
style={
{
'--overlayColor': gameState.endType === 'win' ? '#5f8e59' : '#ca5940',
} as React.CSSProperties
}
>
<p className='overlayTitle'>{gameState.endType === 'win' ? 'Gagné !' : 'Perdu !'}</p>
<button
className='overlayButton'
onClick={() => setGameState((prev) => ({ ...prev, status: 'board' }))}
>
<Podium />
Leaderboard
</button>
</div>
)}
</div>
);
};
export default Grid;