Files
Minesweeper/src/components/Stats/Timer/Timer.tsx
T

82 lines
3.1 KiB
TypeScript

// ---------------------------------------------------------------------------------------------------------------------
//! Imports
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ React --------------------------------------------------------
import { useEffect, useState } from 'react';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Context -------------------------------------------------------
import { useRecoilState } from 'recoil';
import { gameStateAtom } from '../../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
// -------------------------------------------------- Utils & Types ----------------------------------------------------
import { Difficulty } from '../../../types/game';
import { saveToLocalStorage } from '../../../utils/generics';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Assets --------------------------------------------------------
import Clock from '../../../assets/clock';
import '../styles.scss';
// ---------------------------------------------------------------------------------------------------------------------
const Timer = () => {
const [gameState, setGameState] = useRecoilState(gameStateAtom);
const [intervalId, setIntervalId] = useState<NodeJS.Timeout | null>(null);
const [startedTime, setStartedTime] = useState<number | null>(null);
const [displayedTime, setDisplayedTime] = useState<string>('00:00');
useEffect(() => {
if (gameState.status === 'win' || gameState.status === 'loose') {
setStartedTime(null);
}
}, [gameState.status]);
useEffect(() => {
if (!startedTime && gameState.endType === '' && gameState.status === 'playing') {
const now = Date.now();
setStartedTime(now);
const interval = setInterval(() => {
const elapsedTime = (Date.now() - now) / 1000;
const seconds = Math.floor(elapsedTime % 60);
const strSeconds = seconds < 10 ? `0${seconds}` : `${seconds}`;
const minutes = Math.floor(elapsedTime / 60);
const strMinute = minutes < 10 ? `0${minutes}` : `${minutes}`;
setDisplayedTime(`${strMinute}:${strSeconds}`);
}, 500);
setIntervalId(interval);
}
}, [startedTime, gameState.endType, gameState.status]);
useEffect(() => {
if (intervalId && gameState.endType !== '') {
setGameState((prev) => ({
...prev,
gameTime: displayedTime,
}));
clearInterval(intervalId);
if (gameState.endType === 'win') {
saveToLocalStorage(displayedTime, gameState.difficulty as Difficulty, gameState.gridSize);
}
}
}, [intervalId, gameState.endType, setGameState, displayedTime]);
return (
<div className='statContainer'>
<Clock />
<p>{displayedTime}</p>
</div>
);
};
export default Timer;