Files
Minesweeper/src/components/Leaderboard/leaderboard.tsx
T

118 lines
3.6 KiB
TypeScript

// ---------------------------------------------------------------------------------------------------------------------
//! Imports
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ React --------------------------------------------------------
import { useEffect, useState } from 'react';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------- Context & Stockage --------------------------------------------------
import localforage from 'localforage';
import { useRecoilState } from 'recoil';
import { gameStateAtom } from '../../contexts/gameState';
// ---------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------ Types --------------------------------------------------------
import { LeaderBoardItem } from '../../types/game';
// ---------------------------------------------------------------------------------------------------------------------
// ----------------------------------------------------- Assets --------------------------------------------------------
import CalendarIcon from '../../assets/calendar';
import Replay from '../../assets/replay';
import Settings from '../../assets/settings';
import TimerIcon from '../../assets/timer';
import Trash from '../../assets/trash';
import './styles.scss';
// ---------------------------------------------------------------------------------------------------------------------
const store = localforage.createInstance({
name: 'leaderboard',
driver: localforage.INDEXEDDB,
version: 1.0,
storeName: 'leaderboard',
description: 'Store 10 best game time',
});
const LeaderBoard = () => {
const [, setGameState] = useRecoilState(gameStateAtom);
const [data, setData] = useState<LeaderBoardItem[]>([]);
useEffect(() => {
const getData = async () => {
const storeData = await store.getItem<LeaderBoardItem[]>('leaderboard');
setData(storeData || []);
};
if (data.length === 0) {
getData();
}
}, [data.length]);
return (
<>
<h1 className='title'>Time Leaderboard</h1>
<div className='board'>
<div className='header'>
<p>#</p>
<p>
<CalendarIcon />
Date
</p>
<p>
<TimerIcon />
Time
</p>
</div>
<div className='scoresContainer'>
{data.map((item, index) => {
return (
<div
className='score'
key={`score#${index}`}
>
<span>{index + 1}</span>
<span>{item.date}</span>
<span>{item.time}</span>
</div>
);
})}
</div>
</div>
<div className='controls'>
<button
className='controlButton home'
onClick={() => setGameState((prev) => ({ ...prev, status: 'settings', endType: '', placedFlags: 0, bombs: 0, gameTime: '' }))}
>
<Settings />
Paramètres
</button>
<button
className='controlButton clear'
onClick={() => {
setGameState((prev) => ({ ...prev, status: 'settings', endType: '', placedFlags: 0, bombs: 0, gameTime: '' }));
store.setItem('leaderboard', []);
}}
>
<Trash />
Supprimer
</button>
<button
className='controlButton replay'
onClick={() => setGameState((prev) => ({ ...prev, status: 'idle', endType: '', placedFlags: 0, bombs: 0, gameTime: '' }))}
>
<Replay />
Rejouer
</button>
</div>
</>
);
};
export default LeaderBoard;