/ User class & + Ball base class
This commit is contained in:
@@ -0,0 +1,36 @@
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb"
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]
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},
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"dotnet-mgcb-editor": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor"
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]
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},
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"dotnet-mgcb-editor-linux": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-linux"
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]
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},
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"dotnet-mgcb-editor-windows": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-windows"
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]
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},
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"dotnet-mgcb-editor-mac": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-mac"
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]
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}
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}
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}
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@@ -0,0 +1,64 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace client
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{
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internal class Ball
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{
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private Vector2 Position { get; set; }
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private int Radius { get; set; }
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private float InitialSpeed { get; set; }
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private float Acceleration { get; set; }
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private int Delta { get; set; } // Delta time = milliseconds
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// Constructors
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public Ball(GraphicsDevice graphicsDevice)
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{
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this.Position = new Vector2(0,0);
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this.Radius = 5;
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this.InitialSpeed = 0.5f;
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this.Acceleration = 0.1f;
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this.Delta = 100;
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}
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public Ball(Vector2 position, int radius, float initialSpeed, float acceleration, int delta)
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{
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this.Position = position;
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this.Radius = radius;
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this.InitialSpeed = initialSpeed;
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this.Acceleration = acceleration;
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this.Delta = delta;
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}
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// Draw ball
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public Ball Draw(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
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{
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spriteBatch.DrawCircle(
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this.Position,
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this.Radius,
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360,
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Color.White,
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this.Radius
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) ;
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return this;
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}
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// Start | Stop ball moving
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public Ball StartMoving()
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{
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return this;
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}
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public Ball StopMoving()
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{
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return this;
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}
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}
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}
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@@ -0,0 +1,27 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin ball.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:ball.png
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Binary file not shown.
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After Width: | Height: | Size: 8.2 KiB |
+13
-1
@@ -5,8 +5,10 @@ namespace client
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{
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public class Game1 : Game
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{
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// Game instances
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private Player pl1;
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private Player pl2;
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private Ball ball;
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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@@ -20,7 +22,6 @@ namespace client
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protected override void Initialize()
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{
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// PLAYERS
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pl1 = new Player(
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new Vector2(15, _graphics.PreferredBackBufferHeight / 2 - 50),
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@@ -36,6 +37,15 @@ namespace client
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100f
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);
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// BALL
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ball = new Ball(
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new Vector2(_graphics.PreferredBackBufferWidth / 2 - 5, _graphics.PreferredBackBufferHeight / 2 - 5),
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10,
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0.5f,
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0.1f,
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100
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);
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base.Initialize();
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}
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@@ -60,6 +70,8 @@ namespace client
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pl1.DrawPlayer(_spriteBatch, GraphicsDevice);
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pl2.DrawPlayer(_spriteBatch, GraphicsDevice);
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ball.Draw(_spriteBatch, GraphicsDevice);
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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After Width: | Height: | Size: 256 KiB |
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After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,3 @@
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using var game = new client.Game1();
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game.Run();
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@@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="1.0.0.0" name="client"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- A list of the Windows versions that this application has been tested on and is
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is designed to work with. Uncomment the appropriate elements and Windows will
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automatically selected the most compatible environment. -->
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<!-- Windows Vista -->
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
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</windowsSettings>
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</application>
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</assembly>
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@@ -0,0 +1,30 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Icon.ico" />
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<None Remove="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico" />
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<EmbeddedResource Include="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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<Exec Command="dotnet tool restore" />
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</Target>
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</Project>
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@@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32929.385
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "client", "client.csproj", "{5AE7A447-37B1-45D1-91D3-664049C1645F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {6144DBBE-D113-4BE0-A42C-4EFD38B1C0CC}
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EndGlobalSection
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EndGlobal
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Block a user