+ Game UI
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@@ -0,0 +1,41 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace client
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{
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internal class UI
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{
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public UI()
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{
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}
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public void Draw(SpriteBatch spriteBatch, float screenWidth, float screenHeight, SpriteFont spriteFont, int score1, int score2)
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{
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// Lines
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int divider = 21;
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for(int i = 0; i < screenHeight / divider; i++)
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{
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if (i % 2 == 0)
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{
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spriteBatch.DrawLine(
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new Vector2(screenWidth / 2, screenHeight / divider * i),
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new Vector2(screenWidth / 2, screenHeight / divider * (i+1)),
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Color.White
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);
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}
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}
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// Scores
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int spacing = 25;
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spriteBatch.DrawString(spriteFont, $"{score1}", new Vector2(screenWidth / 2 - spriteFont.MeasureString($"{score1}").X - spacing, 5), Color.LightGray);
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spriteBatch.DrawString(spriteFont, $"{score2}", new Vector2(screenWidth / 2 + spacing, 5), Color.LightGray);
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}
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}
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}
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