Trying to make a server
This commit is contained in:
+8
-6
@@ -61,8 +61,10 @@ namespace client
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// Start | Stop ball moving
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public Ball StartMoving()
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{
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MoveX = random.Next((int)-Speed, (int)Speed);
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MoveY = random.Next((int)-Speed, (int)Speed);
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/*MoveX = random.Next((int)-Speed, (int)Speed);
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MoveY = 1000f;*/
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MoveX = Speed;
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MoveY = Speed;
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CanMove = true;
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return this;
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}
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@@ -71,7 +73,7 @@ namespace client
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{
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if (CanMove)
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{
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// X
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/*// X
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if (Position.X < 0)
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{
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MoveX -= Speed;
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@@ -88,10 +90,10 @@ namespace client
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else
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{
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MoveY += Speed;
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}
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}*/
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Position.X += MoveX;
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Position.Y += MoveY;
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Position.X += MoveX + Speed;
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Position.Y += MoveY + Speed;
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// Collisions
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if (Position.Y < Radius * 2 && MoveY < 0)
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+28
-5
@@ -1,9 +1,10 @@
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using LiteNetLib;
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using System;
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using System.Collections.Generic;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using shared;
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namespace client
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{
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@@ -13,6 +14,7 @@ namespace client
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EventBasedNetListener listener = new();
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NetManager client;
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NetPeer server;
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NetPacketProcessor processor = new();
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// Game instances
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private Player pl1;
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@@ -57,6 +59,7 @@ namespace client
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// TODO: Replace by a error message :)
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Exit();
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}
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processor.SubscribeReusable<Assignation>(AssignationHandler);
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// Window
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Window.Title = "Pong";
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@@ -70,7 +73,7 @@ namespace client
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15,
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100,
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100f
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).SetControllable(true);
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);
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pl2 = new Player(
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new Vector2(_graphics.PreferredBackBufferWidth - 30, _graphics.PreferredBackBufferHeight / 2 - 50),
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@@ -83,7 +86,7 @@ namespace client
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ball = new Ball(
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new Vector2(_graphics.PreferredBackBufferWidth / 2 - 5, _graphics.PreferredBackBufferHeight / 2 - 5),
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10,
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0.2f
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1f
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);
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// KILLZONE
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@@ -143,5 +146,25 @@ namespace client
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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private void AssignationHandler(Assignation assignation)
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{
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if (assignation != null)
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{
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if (assignation.controller == 0) {
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pl1.SetControllable(true);
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pl2.SetControllable(false);
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}
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else
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{
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pl1.SetControllable(false);
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pl2.SetControllable(true);
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}
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}
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else
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{
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Console.Error.WriteLine("Packet malformed!");
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}
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}
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}
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}
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+2
-2
@@ -50,14 +50,14 @@ namespace client
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{
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if (ball.Position.X < Position.X + Width && ball.CanMove)
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{
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ball.StopMoving();
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//ball.StopMoving();
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}
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}
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else
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{
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if (ball.Position.X > Position.X && ball.CanMove)
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{
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ball.StopMoving();
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//ball.StopMoving();
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}
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}
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}
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@@ -25,6 +25,10 @@
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.UI.Forms" Version="1.0.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="System.Configuration.ConfigurationManager" Version="6.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\shared\shared.csproj" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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