Trying to make a server
This commit is contained in:
@@ -0,0 +1,36 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32929.385
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "server", "server\server.csproj", "{AB011134-CF45-4362-B3AC-5F11D9C39B80}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "client", "client\client.csproj", "{5AE7A447-37B1-45D1-91D3-664049C1645F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "shared", "shared\shared.csproj", "{EB920FE1-25C7-4AB2-8DC2-A712904E9ABA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AB011134-CF45-4362-B3AC-5F11D9C39B80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AB011134-CF45-4362-B3AC-5F11D9C39B80}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AB011134-CF45-4362-B3AC-5F11D9C39B80}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AB011134-CF45-4362-B3AC-5F11D9C39B80}.Release|Any CPU.Build.0 = Release|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5AE7A447-37B1-45D1-91D3-664049C1645F}.Release|Any CPU.Build.0 = Release|Any CPU
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{EB920FE1-25C7-4AB2-8DC2-A712904E9ABA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EB920FE1-25C7-4AB2-8DC2-A712904E9ABA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EB920FE1-25C7-4AB2-8DC2-A712904E9ABA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EB920FE1-25C7-4AB2-8DC2-A712904E9ABA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {431509A6-DE8B-46C1-AC0D-5FF9344BD6FB}
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EndGlobalSection
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EndGlobal
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+8
-6
@@ -61,8 +61,10 @@ namespace client
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// Start | Stop ball moving
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public Ball StartMoving()
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{
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MoveX = random.Next((int)-Speed, (int)Speed);
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MoveY = random.Next((int)-Speed, (int)Speed);
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/*MoveX = random.Next((int)-Speed, (int)Speed);
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MoveY = 1000f;*/
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MoveX = Speed;
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MoveY = Speed;
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CanMove = true;
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return this;
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}
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@@ -71,7 +73,7 @@ namespace client
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{
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if (CanMove)
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{
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// X
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/*// X
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if (Position.X < 0)
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{
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MoveX -= Speed;
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@@ -88,10 +90,10 @@ namespace client
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else
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{
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MoveY += Speed;
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}
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}*/
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Position.X += MoveX;
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Position.Y += MoveY;
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Position.X += MoveX + Speed;
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Position.Y += MoveY + Speed;
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// Collisions
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if (Position.Y < Radius * 2 && MoveY < 0)
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+28
-5
@@ -1,9 +1,10 @@
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using LiteNetLib;
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using System;
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using System.Collections.Generic;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using shared;
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namespace client
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{
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@@ -13,6 +14,7 @@ namespace client
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EventBasedNetListener listener = new();
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NetManager client;
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NetPeer server;
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NetPacketProcessor processor = new();
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// Game instances
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private Player pl1;
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@@ -57,6 +59,7 @@ namespace client
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// TODO: Replace by a error message :)
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Exit();
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}
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processor.SubscribeReusable<Assignation>(AssignationHandler);
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// Window
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Window.Title = "Pong";
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@@ -70,7 +73,7 @@ namespace client
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15,
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100,
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100f
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).SetControllable(true);
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);
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pl2 = new Player(
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new Vector2(_graphics.PreferredBackBufferWidth - 30, _graphics.PreferredBackBufferHeight / 2 - 50),
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@@ -83,7 +86,7 @@ namespace client
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ball = new Ball(
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new Vector2(_graphics.PreferredBackBufferWidth / 2 - 5, _graphics.PreferredBackBufferHeight / 2 - 5),
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10,
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0.2f
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1f
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);
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// KILLZONE
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@@ -143,5 +146,25 @@ namespace client
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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private void AssignationHandler(Assignation assignation)
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{
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if (assignation != null)
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{
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if (assignation.controller == 0) {
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pl1.SetControllable(true);
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pl2.SetControllable(false);
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}
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else
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{
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pl1.SetControllable(false);
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pl2.SetControllable(true);
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}
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}
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else
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{
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Console.Error.WriteLine("Packet malformed!");
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}
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}
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}
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}
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+2
-2
@@ -50,14 +50,14 @@ namespace client
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{
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if (ball.Position.X < Position.X + Width && ball.CanMove)
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{
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ball.StopMoving();
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//ball.StopMoving();
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}
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}
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else
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{
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if (ball.Position.X > Position.X && ball.CanMove)
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{
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ball.StopMoving();
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//ball.StopMoving();
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}
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}
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}
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@@ -25,6 +25,10 @@
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.UI.Forms" Version="1.0.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="System.Configuration.ConfigurationManager" Version="6.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\shared\shared.csproj" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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+25
-3
@@ -1,5 +1,6 @@
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using LiteNetLib;
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using LiteNetLib.Utils;
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using shared;
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namespace Server
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{
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@@ -7,10 +8,15 @@ namespace Server
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{
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static EventBasedNetListener listener = new();
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static NetManager? server;
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static NetPacketProcessor processor = new();
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static NetSerializer serializer = new();
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static string? port;
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static string? pswd;
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static string gameState = "Idle"; // Idle || Playing || Paused || Ended
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static List<NetPeer> players;
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public static void Main(string[] args)
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{
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server = new NetManager(listener);
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@@ -28,6 +34,8 @@ namespace Server
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return;
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}
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serializer.Register<Assignation>();
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listener.ConnectionRequestEvent += request =>
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{
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@@ -38,19 +46,33 @@ namespace Server
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listener.PeerConnectedEvent += peer =>
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{
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Console.WriteLine("Connection accepted for: {0}", peer.EndPoint);
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/* NetDataWriter writer = new();
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writer.Put("Hello client!");
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peer.Send(writer, DeliveryMethod.ReliableOrdered); */
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if (peer != null)
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{
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players.Add(peer);
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}
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};
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listener.PeerDisconnectedEvent += (peer, infos) =>
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{
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Console.WriteLine($"{peer.EndPoint} has left.\nError code: {infos.SocketErrorCode}\nReason: {infos.Reason}");
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players.Remove(peer);
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};
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while (!Console.KeyAvailable)
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{
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server.PollEvents();
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if (server.GetPeersCount(ConnectionState.Connected) >= 2)
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{
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// Differents game states
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if (gameState == "Idle")
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{
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Assignation packet = new() { controller = 2, ballX = 0, ballY = 0 };
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processor.Send(players[0], packet, DeliveryMethod.ReliableOrdered);
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processor.Send(players[1], packet, DeliveryMethod.ReliableOrdered);
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Console.WriteLine("Assignation sended");
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gameState = "Playing";
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}
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}
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Thread.Sleep(15);
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}
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@@ -12,4 +12,8 @@
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<PackageReference Include="System.Configuration.ConfigurationManager" Version="6.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\shared\shared.csproj" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,9 @@
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namespace shared
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{
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public class Assignation
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{
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public int controller { get; set; } // 0 || 1
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public float ballX { get; set; }
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public float ballY { get; set; }
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}
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}
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@@ -0,0 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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