Server Ok but not the ball
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended.Collisions;
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namespace client
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{
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public interface IEntity : ICollisionActor
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{
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public void Update(GameTime gameTime);
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public void Draw(SpriteBatch spriteBatch);
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}
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}
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