+ Funcdations of Player class
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@@ -0,0 +1,67 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace client
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{
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public class Game1 : Game
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{
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private Player pl1;
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private Player pl2;
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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public Game1()
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{
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_graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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// PLAYERS
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pl1 = new Player(
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new Vector2(15, _graphics.PreferredBackBufferHeight / 2 - 50),
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15,
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100,
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100f
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);
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pl2 = new Player(
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new Vector2(_graphics.PreferredBackBufferWidth - 30, _graphics.PreferredBackBufferHeight / 2 - 50),
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15,
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100,
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100f
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);
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base.Initialize();
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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}
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protected override void Update(GameTime gameTime)
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{
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/*if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();*/
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.Black);
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_spriteBatch.Begin();
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pl1.DrawPlayer(_spriteBatch, GraphicsDevice);
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pl2.DrawPlayer(_spriteBatch, GraphicsDevice);
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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