using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended; using MonoGame.Extended.Collisions; namespace client { internal class ScreenBounds : IEntity { public IShapeF Bounds { get; } public ScreenBounds(RectangleF rectangleF) { Bounds = rectangleF; } public void Draw(SpriteBatch spriteBatch) { spriteBatch.DrawRectangle((RectangleF)Bounds, Color.White, 3); } public void Update(GameTime gameTime) { } public void OnCollision(CollisionEventArgs collisionInfos) { } } }