using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace client { internal class KillZone { private Vector2 Position; private int Width; private int Height; public bool isLeft = true; public bool Debug = false; public KillZone(Vector2 position, int width, int height) { Position = position; Width = width; Height = height; } public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice) { Texture2D texture = new Texture2D(graphicsDevice, Width, Height); Color[] data = new Color[Width * Height]; for (int i = 0; i < data.Length; ++i) { if (Debug) { data[i] = Color.Red; } else { data[i] = Color.Transparent; } } texture.SetData(data); spriteBatch.Draw(texture, Position, Color.White); } public void Collisions(Ball ball) { if (isLeft) { if (ball.Position.X < Position.X + Width && ball.CanMove) { ball.StopMoving(); } } else { if (ball.Position.X > Position.X && ball.CanMove) { ball.StopMoving(); } } } } }