Files
Pong-2P/client/Ball.cs
T

126 lines
3.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.Timers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace client
{
internal class Ball
{
public Vector2 Position = new Vector2(0, 0);
public Vector2 DefaultPosition = new Vector2(0,0);
public int Radius = 5;
public bool CanMove = false;
// Movement
private float MoveX = 0f;
private float MoveY = 0f;
private float Speed = 100f;
Random random = new Random();
// Constructors
public Ball(GraphicsDevice graphicsDevice, GameTime gameTime)
{
}
public Ball(Vector2 position, int radius, float speed)
{
this.Position = position;
this.DefaultPosition = position;
this.Radius = radius;
this.Speed = speed;
}
// Default Position
public Ball GetBackToDefaultPos()
{
this.Position = this.DefaultPosition;
return this;
}
// Draw ball
public Ball Draw(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
{
spriteBatch.DrawCircle(
this.Position,
this.Radius,
360,
Color.White,
this.Radius
) ;
return this;
}
// Start | Stop ball moving
public Ball StartMoving()
{
this.MoveX = random.Next((int)-this.Speed, (int)this.Speed);
this.MoveY = random.Next((int)-this.Speed, (int)this.Speed);
this.CanMove = true;
return this;
}
public Ball Move(GameTime gameTime, float screenHeight, float screenWidth, Player p1, Player p2)
{
if (this.CanMove)
{
// X
if (this.Position.X < 0)
{
this.MoveX -= this.Speed;
}
else
{
this.MoveX += this.Speed;
}
// Y
if (this.Position.Y < 0)
{
this.MoveY -= this.Speed;
}
else
{
this.MoveY += this.Speed;
}
this.Position.X += this.MoveX;
this.Position.Y += this.MoveY;
// Collisions
if (this.Position.Y < this.Radius*2 && this.MoveY < 0)
{
this.MoveY = Math.Abs(this.MoveY);
}
if (this.Position.Y > screenHeight - this.Radius*2 && this.MoveY > 0)
{
this.MoveY = -this.MoveY;
}
if (
(this.Position.X < p1.Position.X + p1.width && this.Position.X > p1.Position.X && this.Position.Y > p1.Position.Y && this.Position.Y < p1.Position.Y + p1.height) ||
(this.Position.X+ this.Radius*2 > p2.Position.X && this.Position.X + this.Radius*2 < p2.Position.X + p2.width && this.Position.Y > p2.Position.Y && this.Position.Y < p2.Position.Y + p2.height)
)
{
this.MoveX = -this.MoveX;
}
}
return this;
}
public Ball StopMoving()
{
this.CanMove = false;
return this;
}
}
}