Files
Pong-2P/client/GameUI.cs
T
2022-10-26 09:39:39 +02:00

47 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace client
{
internal class GameUI
{
private int score1;
private int score2;
public GameUI() { }
public void Draw(SpriteBatch spriteBatch, SpriteFont font, Size2 windowSize)
{
// Mid lines
for(int i = 0; i < windowSize.Height / 21; i++)
{
if (i%2==0)
{
spriteBatch.DrawLine(
new Vector2(windowSize.Width / 2, windowSize.Height / 21 * i),
new Vector2(windowSize.Width / 2, windowSize.Height / 21 * (i+1)),
Color.White
);
}
}
// Scores
int spacing = 25;
spriteBatch.DrawString(font, $"{score1}", new Vector2(windowSize.Width / 2 - font.MeasureString($"{score1}").X - spacing, 5), Color.LightGray);
spriteBatch.DrawString(font, $"{score2}", new Vector2(windowSize.Width / 2 + spacing, 5), Color.LightGray);
}
public void Update(int _score1, int _score2)
{
score1 = _score1;
score2 = _score2;
}
}
}