Added laser collision on aliens

This commit is contained in:
2024-01-30 16:22:43 +01:00
parent d67394aaec
commit 0bc7a96c32
9 changed files with 499 additions and 409 deletions
+2
View File
@@ -141,6 +141,7 @@
<None Include="vcpkg.json" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="lib\Alien.cpp" />
<ClCompile Include="lib\GameManager.cpp" />
<ClCompile Include="lib\Laser.cpp" />
<ClCompile Include="lib\Shield.cpp" />
@@ -148,6 +149,7 @@
<ClCompile Include="lib\Player.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Alien.h" />
<ClInclude Include="include\GameManager.h" />
<ClInclude Include="include\Laser.h" />
<ClInclude Include="include\Player.h" />
+6
View File
@@ -33,6 +33,9 @@
<ClCompile Include="lib\Shield.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lib\Alien.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Player.h">
@@ -47,5 +50,8 @@
<ClInclude Include="include\Shield.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="include\Alien.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
</Project>
+18
View File
@@ -0,0 +1,18 @@
#pragma once
#include <iostream>
#include <SFML/Graphics.hpp>
using namespace std;
using namespace sf;
class Alien
{
public:
Alien(Vector2f& position);
RectangleShape& getShape() { return _shape; };
private:
RectangleShape _shape;
};
+4
View File
@@ -5,6 +5,7 @@
#include "Player.h"
#include "Laser.h"
#include "Shield.h"
#include "Alien.h"
using namespace std;
using namespace sf;
@@ -21,6 +22,8 @@ public:
private:
Clock _clock;
const int alienScreenMargin = 50;
//RenderWindow _window{ VideoMode::getFullscreenModes()[0], "Space Invader", Style::Fullscreen };
RenderWindow _window{ VideoMode(1024, 800), "Space Invader", Style::Close | Style::Titlebar};
@@ -28,5 +31,6 @@ private:
vector<Laser*> _lasers;
vector<Shield*> _shields;
vector<Alien*> _aliens;
};
-1
View File
@@ -9,7 +9,6 @@ using namespace sf;
class Laser
{
public:
Laser() {};
Laser(Window& window);
RectangleShape& getShape() { return _laser; }
-1
View File
@@ -10,7 +10,6 @@ using namespace std;
class Shield
{
public:
Shield() {};
Shield(Window& window);
void setPosition(Vector2f position);
+7
View File
@@ -0,0 +1,7 @@
#include "Alien.h"
Alien::Alien(Vector2f& position) {
_shape = RectangleShape(Vector2f(100, 50));
_shape.setFillColor(Color::Red);
_shape.setPosition(Vector2f(position.x - (_shape.getScale().x / 2.0), position.y));
}
+57 -2
View File
@@ -1,17 +1,38 @@
#include "GameManager.h";
#include "GameManager.h"
GameManager::GameManager() {
_window.setVerticalSyncEnabled(true);
for (int i = 0; i < 4; i++) {
Shield* shield = new Shield(_window);
shield->setPosition(Vector2f(_window.getSize().x / 4.25 * i, _window.getSize().y * 0.9));
shield->setPosition(Vector2f(_window.getSize().x / 4.25f * i, _window.getSize().y * 0.9f));
_shields.push_back(shield);
}
const int rows = 3;
const int cols = 6;
const int distX = 135;
const int distY = 85;
for (int row = 0; row < rows; row++) {
for (int col = 0; col < cols; col++) {
Vector2f position(col * distX + alienScreenMargin + 1, row * distY + alienScreenMargin);
Alien* alien = new Alien(position);
_aliens.push_back(alien);
}
}
}
void GameManager::run() {
int alienDirection = 1;
const float alienXStep = 10;
const int moveDownStep = 5;
int moveDown = 0;
Clock alienClock;
while (_window.isOpen()) {
Event event;
@@ -33,6 +54,30 @@ void GameManager::run() {
_window.draw(shield->getShape());
}
for (Alien* alien : _aliens) {
const FloatRect bounds = alien->getShape().getGlobalBounds();
if (bounds.left + bounds.width >= _window.getSize().x - alienScreenMargin || bounds.left <= alienScreenMargin) {
alienDirection *= -1;
moveDown = moveDownStep;
break;
}
}
for (Alien* alien : _aliens) {
_window.draw(alien->getShape());
}
if (alienClock.getElapsedTime().asMilliseconds() >= 500) {
for (Alien* alien : _aliens) {
alien->getShape().move(alienXStep * alienDirection, moveDown);
}
alienClock.restart();
}
moveDown = 0;
for (vector<Laser *>::iterator it = _lasers.begin(); it < _lasers.end();) {
_window.draw((*it)->getShape());
@@ -101,6 +146,16 @@ void GameManager::handleLasersCollision() {
++shieldIt;
}
for (vector<Alien*>::iterator alienIt = _aliens.begin(); alienIt < _aliens.end();) {
if ((*laserIt)->getShape().getGlobalBounds().intersects((*alienIt)->getShape().getGlobalBounds())) {
delete* alienIt;
alienIt = _aliens.erase(alienIt);
deleteLaser = true;
break;
}
++alienIt;
}
if (deleteLaser) {
delete* laserIt;
laserIt = _lasers.erase(laserIt);