feat(player): added movements
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+25
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#include "Player.h";
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void Player::DrawPlayer() {
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PlayerShape.setFillColor(Color(52, 252, 5));
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PlayerShape.setPosition(Vector2f(_window.getSize().x / 2 + _x, _window.getSize().y - PlayerShape.getScale().y - 50));
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_window.draw(PlayerShape);
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}
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void Player::Move(int direction) {
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int result = _x + _velocity * direction;
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int minX = _window.getSize().x / 2 * -1;
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int maxX = _window.getSize().x / 2 - ((int)PlayerShape.getRadius() * 2);
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if (result < minX) {
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result = minX;
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}
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else if (result > maxX) {
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result = maxX;
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}
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else {
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_x = result;
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}
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}
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