feat(player): added movements
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#pragma once
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#include <SFML/Graphics.hpp>
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#include <iostream>
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using namespace std;
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using namespace sf;
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class Player
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{
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public:
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Player(RenderWindow& window): _window(window) {}
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CircleShape PlayerShape = CircleShape(20, 3);
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void DrawPlayer();
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void Move(int direction);
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private:
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int _x = 0;
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int _velocity = 7;
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RenderWindow& _window;
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};
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