refactor: re-organize code
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@@ -107,6 +107,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -121,6 +122,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -133,16 +135,15 @@
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<None Include="vcpkg.json" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Inputs.cpp" />
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<ClCompile Include="Laser.cpp" />
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<ClCompile Include="lib\GameManager.cpp" />
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<ClCompile Include="lib\Laser.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="lib\Player.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Inputs.h" />
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<ClInclude Include="Laser.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="Player.h" />
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<ClInclude Include="include\GameManager.h" />
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<ClInclude Include="include\Laser.h" />
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<ClInclude Include="include\Player.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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