refactor: re-organize code
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#pragma once
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#include <cstdlib>
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#include <SFML/Graphics.hpp>
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#include "Player.h"
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#include "Laser.h"
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using namespace std;
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using namespace sf;
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class GameManager
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{
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public:
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GameManager();
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void run();
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void handleInputs();
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private:
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Clock _clock;
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RenderWindow _window{ VideoMode::getFullscreenModes()[0], "Space Invader", Style::Fullscreen };
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Player _player = { _window.getSize() };
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vector<Laser *> _lasers;
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};
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