refactor: re-organize code

This commit is contained in:
2024-01-09 16:21:57 +01:00
parent 8d542b6484
commit 15c745d7c0
14 changed files with 126 additions and 146 deletions
+65
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#include "GameManager.h";
GameManager::GameManager() {
_window.setVerticalSyncEnabled(true);
}
void GameManager::run() {
while (_window.isOpen()) {
Event event;
while (_window.pollEvent(event)) {
if (event.type == Event::Closed) {
_window.close();
}
}
// Handle user's inputs
handleInputs();
_window.clear(Color::Black);
// Draw everything
_window.draw(_player.getShape());
for (vector<Laser *>::iterator it = _lasers.begin(); it < _lasers.end();) {
_window.draw((*it)->getShape());
(*it)->getShape().move(0, -5);
if ((*it)->getShape().getPosition().y < -(*it)->getShape().getScale().y) {
it = _lasers.erase(it);
continue;
}
++it;
}
_window.display();
}
}
void GameManager::handleInputs() {
// Player movements
if (Keyboard::isKeyPressed(Keyboard::Left) || Keyboard::isKeyPressed(Keyboard::Q)) {
_player.move(-1);
}
if (Keyboard::isKeyPressed(Keyboard::Right) || Keyboard::isKeyPressed(Keyboard::D)) {
_player.move(1);
}
if (Keyboard::isKeyPressed(Keyboard::Space)) {
if (_clock.getElapsedTime().asMilliseconds() > 500) {
const Vector2f playerPos = _player.getShape().getPosition();
const float playerRadius = _player.getShape().getRadius();
Laser* laser = new Laser();
laser->setInitialPosition(Vector2f(playerPos.x + playerRadius, playerPos.y - playerRadius));
_lasers.push_back(laser);
_clock.restart();
}
}
}
+11
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#include "Laser.h"
Laser::Laser()
{
_laser = RectangleShape(Vector2f(4, 30));
_laser.setFillColor(Color::White);
}
void Laser::setInitialPosition(Vector2f position) {
_laser.setPosition(Vector2f(position.x - (_laser.getScale().x / 2), position.y));
}
+19
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#include "Player.h";
Player::Player(Vector2u screenSize): _screenWidth(screenSize.x) {
_shape = CircleShape(40, 3);
_shape.setFillColor(Color(52, 252, 5));
_shape.setPosition(_screenWidth / 2.f, screenSize.y - _shape.getScale().y - 50);
}
void Player::move(int direction) {
float max = _screenWidth - (_shape.getRadius() * 2);
float result = 5 * direction;
// Prevent leaving the window
if (_shape.getPosition().x + result < 0 || _shape.getPosition().x + result > max) {
result = 0;
}
_shape.move(result, 0);
}