refactor: re-organize code

This commit is contained in:
2024-01-09 16:21:57 +01:00
parent 8d542b6484
commit 15c745d7c0
14 changed files with 126 additions and 146 deletions
+65
View File
@@ -0,0 +1,65 @@
#include "GameManager.h";
GameManager::GameManager() {
_window.setVerticalSyncEnabled(true);
}
void GameManager::run() {
while (_window.isOpen()) {
Event event;
while (_window.pollEvent(event)) {
if (event.type == Event::Closed) {
_window.close();
}
}
// Handle user's inputs
handleInputs();
_window.clear(Color::Black);
// Draw everything
_window.draw(_player.getShape());
for (vector<Laser *>::iterator it = _lasers.begin(); it < _lasers.end();) {
_window.draw((*it)->getShape());
(*it)->getShape().move(0, -5);
if ((*it)->getShape().getPosition().y < -(*it)->getShape().getScale().y) {
it = _lasers.erase(it);
continue;
}
++it;
}
_window.display();
}
}
void GameManager::handleInputs() {
// Player movements
if (Keyboard::isKeyPressed(Keyboard::Left) || Keyboard::isKeyPressed(Keyboard::Q)) {
_player.move(-1);
}
if (Keyboard::isKeyPressed(Keyboard::Right) || Keyboard::isKeyPressed(Keyboard::D)) {
_player.move(1);
}
if (Keyboard::isKeyPressed(Keyboard::Space)) {
if (_clock.getElapsedTime().asMilliseconds() > 500) {
const Vector2f playerPos = _player.getShape().getPosition();
const float playerRadius = _player.getShape().getRadius();
Laser* laser = new Laser();
laser->setInitialPosition(Vector2f(playerPos.x + playerRadius, playerPos.y - playerRadius));
_lasers.push_back(laser);
_clock.restart();
}
}
}