refactor: re-organize code
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#include "Player.h";
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Player::Player(Vector2u screenSize): _screenWidth(screenSize.x) {
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_shape = CircleShape(40, 3);
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_shape.setFillColor(Color(52, 252, 5));
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_shape.setPosition(_screenWidth / 2.f, screenSize.y - _shape.getScale().y - 50);
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}
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void Player::move(int direction) {
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float max = _screenWidth - (_shape.getRadius() * 2);
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float result = 5 * direction;
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// Prevent leaving the window
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if (_shape.getPosition().x + result < 0 || _shape.getPosition().x + result > max) {
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result = 0;
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}
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_shape.move(result, 0);
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}
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