refactor(player): clean code => Lightweight
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+11
-17
@@ -1,25 +1,19 @@
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#include "Player.h";
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void Player::drawPlayer() {
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PlayerShape.setFillColor(Color(52, 252, 5));
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PlayerShape.setPosition(Vector2f(_window.getSize().x / 2 + _x, _window.getSize().y - PlayerShape.getScale().y - 50));
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_window.draw(PlayerShape);
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Player::Player(int screenSize): _screenSize(screenSize) {
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_shape = CircleShape(20, 3);
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_shape.setFillColor(Color(52, 252, 5));
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_shape.setPosition(Vector2f(_screenSize / 2, _screenSize - _shape.getScale().y - 50));
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}
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void Player::move(int direction) {
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int result = _x + _velocity * direction;
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float max = _screenSize - (_shape.getRadius() * 2);
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float result = 5 * direction;
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int minX = _window.getSize().x / 2 * -1;
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int maxX = _window.getSize().x / 2 - ((int)PlayerShape.getRadius() * 2);
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// Prevent leaving the window
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if (_shape.getPosition().x + result < 0 || _shape.getPosition().x + result > max) {
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result = 0;
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}
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if (result < minX) {
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result = minX;
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}
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else if (result > maxX) {
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result = maxX;
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}
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else {
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_x = result;
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}
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_shape.move(result, 0);
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}
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