refactor(player): clean code => Lightweight
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@@ -2,11 +2,11 @@
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int main()
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{
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RenderWindow window(VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "Space Invader", Style::Titlebar | Style::Close);
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RenderWindow window(VideoMode(SCREEN_SIZE, SCREEN_SIZE), "Space Invader", Style::Titlebar | Style::Close);
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window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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Player player(window);
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Player player(SCREEN_SIZE);
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vector<RectangleShape> lasers;
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Inputs inputs(player, lasers);
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@@ -28,7 +28,7 @@ int main()
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window.clear(Color::Black);
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// Draw everything
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player.drawPlayer();
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window.draw(player.getShape());
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for (vector<RectangleShape>::iterator it = lasers.begin(); it < lasers.end();) {
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window.draw(*it);
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