Created laser object without any collision detection
@@ -0,0 +1,21 @@
#pragma once
#include <iostream>
#include <SFML/Graphics.hpp>
using namespace std;
using namespace sf;
class Laser
{
public:
Laser();
RectangleShape getLaser() { return _laser; }
void setInitialPosition(Vector2f position);
private:
RectangleShape _laser;
};
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