feat(shield): added shields
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@@ -70,6 +70,12 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<CopyLocalDeploymentContent>true</CopyLocalDeploymentContent>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<CopyLocalDeploymentContent>true</CopyLocalDeploymentContent>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg">
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<VcpkgEnableManifest>true</VcpkgEnableManifest>
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</PropertyGroup>
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@@ -137,6 +143,7 @@
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<ItemGroup>
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<ClCompile Include="lib\GameManager.cpp" />
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<ClCompile Include="lib\Laser.cpp" />
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<ClCompile Include="lib\Shield.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="lib\Player.cpp" />
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</ItemGroup>
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@@ -144,6 +151,7 @@
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<ClInclude Include="include\GameManager.h" />
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<ClInclude Include="include\Laser.h" />
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<ClInclude Include="include\Player.h" />
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<ClInclude Include="include\Shield.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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