feat(shield): added shields
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@@ -4,6 +4,7 @@
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#include <SFML/Graphics.hpp>
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#include "Player.h"
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#include "Laser.h"
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#include "Shield.h"
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using namespace std;
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using namespace sf;
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@@ -15,14 +16,17 @@ public:
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void run();
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void handleInputs();
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void handleLasersCollision();
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private:
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Clock _clock;
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RenderWindow _window{ VideoMode::getFullscreenModes()[0], "Space Invader", Style::Fullscreen };
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//RenderWindow _window{ VideoMode::getFullscreenModes()[0], "Space Invader", Style::Fullscreen };
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RenderWindow _window{ VideoMode(1024, 800), "Space Invader", Style::Close | Style::Titlebar};
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Player _player = { _window.getSize() };
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vector<Laser *> _lasers;
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vector<Laser*> _lasers;
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vector<Shield*> _shields;
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};
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+2
-1
@@ -9,7 +9,8 @@ using namespace sf;
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class Laser
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{
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public:
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Laser();
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Laser() {};
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Laser(Window& window);
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RectangleShape& getShape() { return _laser; }
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+4
-1
@@ -1,7 +1,10 @@
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#pragma once
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#define _USE_MATH_DEFINES
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <cmath>
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using namespace std;
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using namespace sf;
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@@ -11,7 +14,7 @@ class Player
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public:
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Player(Vector2u screenSize);
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CircleShape getShape() { return _shape; };
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CircleShape& getShape() { return _shape; };
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void move(int direction);
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private:
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@@ -0,0 +1,26 @@
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#pragma once
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#include <iostream>
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#include <string>
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#include <SFML/Graphics.hpp>
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using namespace sf;
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using namespace std;
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class Shield
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{
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public:
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Shield() {};
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Shield(Window& window);
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void setPosition(Vector2f position);
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RectangleShape& getShape() { return _shape; };
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int getLife() const { return _life; };
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void decreaseLife() { _life -= 1; };
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private:
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int _life = 10;
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RectangleShape _shape;
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};
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