feat(shield): added shields

This commit is contained in:
2024-01-23 11:40:46 +01:00
parent 15c745d7c0
commit d67394aaec
10 changed files with 127 additions and 10 deletions
+54 -1
View File
@@ -2,6 +2,13 @@
GameManager::GameManager() {
_window.setVerticalSyncEnabled(true);
for (int i = 0; i < 4; i++) {
Shield* shield = new Shield(_window);
shield->setPosition(Vector2f(_window.getSize().x / 4.25 * i, _window.getSize().y * 0.9));
_shields.push_back(shield);
}
}
void GameManager::run() {
@@ -22,12 +29,17 @@ void GameManager::run() {
// Draw everything
_window.draw(_player.getShape());
for (auto shield : _shields) {
_window.draw(shield->getShape());
}
for (vector<Laser *>::iterator it = _lasers.begin(); it < _lasers.end();) {
_window.draw((*it)->getShape());
(*it)->getShape().move(0, -5);
if ((*it)->getShape().getPosition().y < -(*it)->getShape().getScale().y) {
delete* it;
it = _lasers.erase(it);
continue;
}
@@ -35,11 +47,18 @@ void GameManager::run() {
++it;
}
handleLasersCollision();
_window.display();
}
}
void GameManager::handleInputs() {
// Exit event
if (Keyboard::isKeyPressed(Keyboard::Escape)) {
_window.close();
}
// Player movements
if (Keyboard::isKeyPressed(Keyboard::Left) || Keyboard::isKeyPressed(Keyboard::Q)) {
_player.move(-1);
@@ -54,7 +73,7 @@ void GameManager::handleInputs() {
const Vector2f playerPos = _player.getShape().getPosition();
const float playerRadius = _player.getShape().getRadius();
Laser* laser = new Laser();
Laser* laser = new Laser(_window);
laser->setInitialPosition(Vector2f(playerPos.x + playerRadius, playerPos.y - playerRadius));
_lasers.push_back(laser);
@@ -62,4 +81,38 @@ void GameManager::handleInputs() {
_clock.restart();
}
}
}
void GameManager::handleLasersCollision() {
bool restartClock = false;
for (vector<Laser*>::iterator laserIt = _lasers.begin(); laserIt < _lasers.end();) {
bool deleteLaser = false;
for (vector<Shield*>::iterator shieldIt = _shields.begin(); shieldIt < _shields.end();) {
if ((*laserIt)->getShape().getGlobalBounds().intersects((*shieldIt)->getShape().getGlobalBounds())) {
if ((*shieldIt)->getLife() - 1 == 0) {
delete* shieldIt;
shieldIt = _shields.erase(shieldIt);
}
(*shieldIt)->decreaseLife();
deleteLaser = true;
break;
}
++shieldIt;
}
if (deleteLaser) {
delete* laserIt;
laserIt = _lasers.erase(laserIt);
restartClock = true;
continue;
}
++laserIt;
}
if (restartClock) {
_clock.restart();
}
}
+2 -2
View File
@@ -1,8 +1,8 @@
#include "Laser.h"
Laser::Laser()
Laser::Laser(Window& _window)
{
_laser = RectangleShape(Vector2f(4, 30));
_laser = RectangleShape(Vector2f(_window.getSize().x / 600, _window.getSize().y / 30));
_laser.setFillColor(Color::White);
}
+6 -3
View File
@@ -1,14 +1,17 @@
#include "Player.h";
Player::Player(Vector2u screenSize): _screenWidth(screenSize.x) {
_shape = CircleShape(40, 3);
_shape = CircleShape(screenSize.x / 70, 3);
_shape.setFillColor(Color(52, 252, 5));
_shape.setPosition(_screenWidth / 2.f, screenSize.y - _shape.getScale().y - 50);
float shapeHeight = _shape.getRadius() * 1.5;
_shape.setPosition(_screenWidth / 2.f, screenSize.y - shapeHeight);
}
void Player::move(int direction) {
float max = _screenWidth - (_shape.getRadius() * 2);
float result = 5 * direction;
float result = (_screenWidth / 724.0)*direction;
// Prevent leaving the window
if (_shape.getPosition().x + result < 0 || _shape.getPosition().x + result > max) {
+13
View File
@@ -0,0 +1,13 @@
#include "Shield.h"
Shield::Shield(Window& window) {
int shapeWidth = window.getSize().x / 10;
int shapeHeight = window.getSize().y / 35;
_shape = RectangleShape(Vector2f(shapeWidth, shapeHeight));
_shape.setFillColor(Color(Color(52, 252, 5)));
}
void Shield::setPosition(Vector2f position) {
_shape.setPosition(position.x + _shape.getSize().x, position.y - _shape.getScale().y);
}