#include "Inputs.h" void Inputs::HandleInputs(Event& event) { if (event.type == Event::Closed) { _window.close(); return; } // Player movements if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::Left || event.key.code == Keyboard::Q) { _player.Move(-1); } if (event.key.code == Keyboard::Right || event.key.code == Keyboard::D) { _player.Move(1); } } }