#pragma once #include #include #include "Player.h" #include "Laser.h" using namespace std; using namespace sf; class GameManager { public: GameManager(); void run(); void handleInputs(); private: Clock _clock; RenderWindow _window{ VideoMode::getFullscreenModes()[0], "Space Invader", Style::Fullscreen }; Player _player = { _window.getSize() }; vector _lasers; };