#include "Player.h"; Player::Player(int screenSize): _screenSize(screenSize) { _shape = CircleShape(20, 3); _shape.setFillColor(Color(52, 252, 5)); _shape.setPosition(Vector2f(_screenSize / 2, _screenSize - _shape.getScale().y - 50)); } void Player::move(int direction) { float max = _screenSize - (_shape.getRadius() * 2); float result = 5 * direction; // Prevent leaving the window if (_shape.getPosition().x + result < 0 || _shape.getPosition().x + result > max) { result = 0; } _shape.move(result, 0); }