#include "main.h"; int main() { RenderWindow window(VideoMode(SCREEN_SIZE, SCREEN_SIZE), "Space Invader", Style::Titlebar | Style::Close); window.setFramerateLimit(60); window.setVerticalSyncEnabled(true); Player player(SCREEN_SIZE); vector lasers; Inputs inputs(player, lasers); while (window.isOpen()) { Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } } // Handle user's inputs inputs.HandleInputs(); window.clear(Color::Black); // Draw everything window.draw(player.getShape()); for (vector::iterator it = lasers.begin(); it < lasers.end();) { window.draw(*it); it->move(0, -5); if (it->getPosition().y < -it->getScale().y) { it = lasers.erase(it); } else { lasers[distance(lasers.begin(), it)] = *it; ++it; } } // Display window window.display(); } return 0; }