diff --git a/README.md b/README.md index 84c857d..52135c9 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,57 @@ # Vampire-Survivor + School project in Unity + +## Presentation + +![Vampire Survivor](./preview.png) + +### Description + +Replica of the base mechanics of Vampire Survivor game + +The player win after 15 minutes. + +### Features + +#### Player + +- Movements with Arrows keys / ZQSD +- 3 differents attacks: + - A temporary laser beam + - A swords halo around the player + - An arrow that shoot the nearest ennemy +- Enemies + - Differents specs (speed, health, damage) + - Spawn randomly outside the player screen all along the game + - Move to the player automatically + - Attack the player when in range + - More the game progress, more enemies' specs increase except for the movement speed + - Drop a XP orb when dying +- XP (orbs) + - Give XP to the player when picked + - Disappear after 15 seconds + - When a certain amount of XP is reached, the player level up +- Menus + - Start Menu: Play / Quit + - Pause Menu: Resume / Quit + - Death UI: Before showing the Game Over Menu + - Game Over Menu: Restart / Quit +- Map + - 1 playable map + +## Technical + +- Unity 2022.3.9f1 +- C# +- 2D + +## Assets Credits + +- [Sanctum Pixel](https://sanctumpixel.itch.io/) for the **Sword man** +- [Szadiart](https://szadiart.itch.io/) for the **RPG Worlds Caves Tilemap** +- [George Chandler](https://george-chandler.itch.io/) for the **Swords pack** +- [Kenam0](https://kenam0.itch.io/) for the **Arrows pack** +- [Ozanoyunbozan](https://ozanoyunbozan.itch.io/) for the **Grumpy mayor** +- [Elthen](https://elthen.itch.io/) for the **Minautor sprites** +- [Clembod](https://clembod.itch.io/) for the **Bringer Of Death** diff --git a/preview.png b/preview.png new file mode 100644 index 0000000..927f539 Binary files /dev/null and b/preview.png differ