Camera follow Player smoothly
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraFollow : MonoBehaviour
|
||||
{
|
||||
private Vector3 _offset = new Vector3(0f, 0f, -10f);
|
||||
private float _smoothTime = 10f;
|
||||
private Vector3 _velocity = Vector3.zero;
|
||||
|
||||
[SerializeField] private Transform _target;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Vector3 targetPosition = _target.position + _offset;
|
||||
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _velocity, _smoothTime * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user