Camera follow Player smoothly
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@@ -128,7 +128,7 @@ AnimatorController:
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 1
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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@@ -16,7 +16,7 @@ GameObject:
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- component: {fileID: 3787322971358149925}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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m_TagString: Player
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 35
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spritePixelsToUnits: 50
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 35
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spritePixelsToUnits: 50
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 35
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spritePixelsToUnits: 50
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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