Player Movements

This commit is contained in:
2023-10-10 11:27:20 +02:00
parent c309460e5f
commit 3f6fb6976a
24 changed files with 1901 additions and 4 deletions
+37
View File
@@ -0,0 +1,37 @@
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer)), RequireComponent(typeof(Animator))]
public class PlayerMovements : MonoBehaviour
{
private readonly float _speed = .15f;
private SpriteRenderer _sr;
private Animator _animator;
private void Start()
{
_sr = GetComponent<SpriteRenderer>();
_animator = GetComponent<Animator>();
}
private void FixedUpdate()
{
/** --- Move player along 2D axis ----------------------------------*/
float moveH = Input.GetAxis("Horizontal") * _speed;
float moveV = Input.GetAxis("Vertical") * _speed;
transform.Translate(new Vector2(moveH, moveV));
/** --- Rotate sprite ----------------------------------------------*/
if (moveH < 0)
{
_sr.flipX = true;
} else if (moveH > 0)
{
_sr.flipX = false;
}
/** --- update animator -------------------------------------------*/
_animator.SetFloat("Speed", Mathf.Max(Mathf.Abs(moveH), Mathf.Abs(moveV)));
}
}