Generic class of enemy & first enemy: Mayor

This commit is contained in:
2023-10-14 09:44:56 +02:00
parent ae38582ddc
commit 46664e688f
18 changed files with 878 additions and 37 deletions
+26 -2
View File
@@ -4,8 +4,9 @@ using UnityEngine;
public class PlayerManager : MonoBehaviour
{
public float Health = 100f;
public float Speed = 10f;
public int Health = 100;
public int MaxHealth = 100;
public float Speed = 2f;
public int Exp = 0;
public int Level = 1;
@@ -19,4 +20,27 @@ public class PlayerManager : MonoBehaviour
Level++;
}
}
public void TakeDamage(int value)
{
Health -= value;
if (Health < 0)
{
Health = 0;
// Death animation + menu
} else
{
// Damage animation
}
}
public void Heal(int value)
{
Health += value;
if (Health > MaxHealth)
{
Health = MaxHealth;
}
}
}
+5 -5
View File
@@ -1,24 +1,24 @@
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer)), RequireComponent(typeof(Animator))]
[RequireComponent(typeof(SpriteRenderer)), RequireComponent(typeof(Animator)), RequireComponent(typeof(PlayerManager))]
public class PlayerMovements : MonoBehaviour
{
private readonly float _speed = .15f;
private SpriteRenderer _sr;
private Animator _animator;
private PlayerManager _pm;
private void Start()
{
_sr = GetComponent<SpriteRenderer>();
_animator = GetComponent<Animator>();
_pm = GetComponent<PlayerManager>();
}
private void FixedUpdate()
{
/** --- Move player along 2D axis ----------------------------------*/
float moveH = Input.GetAxis("Horizontal") * _speed;
float moveV = Input.GetAxis("Vertical") * _speed;
float moveH = Input.GetAxis("Horizontal") * _pm.Speed * Time.deltaTime;
float moveV = Input.GetAxis("Vertical") * _pm.Speed * Time.deltaTime;
transform.Translate(new Vector2(moveH, moveV));