Generic class of enemy & first enemy: Mayor
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@@ -1,24 +1,24 @@
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer)), RequireComponent(typeof(Animator))]
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[RequireComponent(typeof(SpriteRenderer)), RequireComponent(typeof(Animator)), RequireComponent(typeof(PlayerManager))]
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public class PlayerMovements : MonoBehaviour
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{
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private readonly float _speed = .15f;
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private SpriteRenderer _sr;
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private Animator _animator;
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private PlayerManager _pm;
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private void Start()
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{
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_sr = GetComponent<SpriteRenderer>();
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_animator = GetComponent<Animator>();
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_pm = GetComponent<PlayerManager>();
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}
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private void FixedUpdate()
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{
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/** --- Move player along 2D axis ----------------------------------*/
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float moveH = Input.GetAxis("Horizontal") * _speed;
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float moveV = Input.GetAxis("Vertical") * _speed;
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float moveH = Input.GetAxis("Horizontal") * _pm.Speed * Time.deltaTime;
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float moveV = Input.GetAxis("Vertical") * _pm.Speed * Time.deltaTime;
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transform.Translate(new Vector2(moveH, moveV));
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