End Menu with kills counts

This commit is contained in:
2023-10-22 18:53:08 +02:00
parent 838a037a35
commit 66dafbd3b5
11 changed files with 1802 additions and 23 deletions
+3 -3
View File
@@ -43,7 +43,7 @@ public class Ennemy : MonoBehaviour
Destroy(gameObject);
if (gameObject.name.Contains("Mayor"))
{
_player.GetComponent<PlayerManager>().MayorKills++;
GameManager.MayorKills++;
for(int i = 0; i < 5; i++)
{
Instantiate(_orb, transform.position, Quaternion.identity);
@@ -51,7 +51,7 @@ public class Ennemy : MonoBehaviour
}
else if (gameObject.name.Contains("Minautor"))
{
_player.GetComponent<PlayerManager>().MinautorKills++;
GameManager.MinautorKills++;
for (int i = 0; i < 5; i++)
{
GameObject _spawnedOrb = Instantiate(_orb, transform.position, Quaternion.identity);
@@ -60,7 +60,7 @@ public class Ennemy : MonoBehaviour
}
else if(gameObject.name.Contains("Bringer of Death"))
{
_player.GetComponent<PlayerManager>().BringerOfDeathKills++;
GameManager.BringerOfDeathKills++;
for (int i = 0; i < 2; i++)
{
GameObject _spawnedOrb = Instantiate(_orb, transform.position, Quaternion.identity);