End Menu with kills counts
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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// Kills stats
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public static int MayorKills = 0;
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public static int MinautorKills = 0;
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public static int BringerOfDeathKills = 0;
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private void Awake()
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{
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DontDestroyOnLoad(gameObject);
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}
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}
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