End Menu with kills counts

This commit is contained in:
2023-10-22 18:53:08 +02:00
parent 838a037a35
commit 66dafbd3b5
11 changed files with 1802 additions and 23 deletions
+14 -20
View File
@@ -29,12 +29,6 @@ public class PlayerManager : MonoBehaviour
public float laserOnX = 0f;
public float laserOnY = 0f;
// Kills stats
[Header("Kills Stats")]
public int MayorKills = 0;
public int MinautorKills = 0;
public int BringerOfDeathKills = 0;
[SerializeField]
private GameObject pauseMenu;
[SerializeField]
@@ -66,6 +60,20 @@ public class PlayerManager : MonoBehaviour
}
}
// --- CHARACTER STATS ---------------------------------------------------------------------
public void TakeDamage(int value)
{
Health -= value;
if (Health <= 0)
{
Health = 0;
Time.timeScale = 0f;
deathScreen.SetActive(true);
deathScreen.GetComponent<DeathScreen>().ShowScreen();
}
}
public void AddExperience(int value)
{
Exp += value;
@@ -80,20 +88,6 @@ public class PlayerManager : MonoBehaviour
}
}
// --- CHARACTER STATS ---------------------------------------------------------------------
public void TakeDamage(int value)
{
Health -= value;
if (Health <= 0)
{
Health = 0;
Time.timeScale = 0f;
deathScreen.SetActive(true);
deathScreen.GetComponent<DeathScreen>().ShowScreen();
}
}
public void Heal()
{
Health += HealValue;