Start scene & menu + Pause menu

This commit is contained in:
2023-10-16 11:23:24 +02:00
parent 46664e688f
commit 6bfb6f8642
4156 changed files with 675662 additions and 16 deletions
+25
View File
@@ -0,0 +1,25 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) && transform.parent.gameObject.activeSelf)
{
Time.timeScale = 1f;
transform.parent.gameObject.SetActive(false);
}
}
public void Resume()
{
Time.timeScale = 1f;
transform.parent.gameObject.SetActive(false);
}
public void Quit()
{
SceneManager.LoadScene("Main", LoadSceneMode.Single);
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f974a49959981694f9c4c1228edb3967
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fb8650f9d50552040b356aa1a9667894
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: