Add Bringer of Death & Laser beam damages on stay
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@@ -40,7 +40,7 @@ public class PlayerManager : MonoBehaviour
|
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public void TakeDamage(int value)
|
public void TakeDamage(int value)
|
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{
|
{
|
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Health -= value;
|
Health -= value;
|
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if (Health < 0)
|
if (Health <= 0)
|
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{
|
{
|
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Health = 0;
|
Health = 0;
|
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|
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@@ -1,3 +1,4 @@
|
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|
using System;
|
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using System.Collections;
|
using System.Collections;
|
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using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -17,11 +18,18 @@ public class LaserBeam : MonoBehaviour
|
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{
|
{
|
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if (collision.CompareTag("Ennemy"))
|
if (collision.CompareTag("Ennemy"))
|
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{
|
{
|
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collision.gameObject.GetComponent<Ennemy>().Life -= Damages;
|
|
||||||
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
|
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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|
private void OnTriggerStay2D(Collider2D collision)
|
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|
{
|
||||||
|
if (collision.CompareTag("Ennemy"))
|
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|
{
|
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|
collision.gameObject.GetComponent<Ennemy>().Life -= (int)(Damages * Time.deltaTime);
|
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|
}
|
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|
}
|
||||||
|
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private IEnumerator EndLifeAfterXSeconds()
|
private IEnumerator EndLifeAfterXSeconds()
|
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{
|
{
|
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yield return new WaitForSeconds(lifeSeconds);
|
yield return new WaitForSeconds(lifeSeconds);
|
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Reference in New Issue
Block a user