Upgrade System
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using UnityEngine;
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public class UpgradesData : MonoBehaviour
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{
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[SerializeField] private TextAsset upgradesJSON;
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public Upgrades upgrades;
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private void Awake()
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{
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upgrades = JsonUtility.FromJson<Upgrades>(upgradesJSON.text);
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}
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}
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[System.Serializable]
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public class Upgrade
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{
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public string name;
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public string paramName;
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public float value;
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}
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[System.Serializable]
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public class Upgrades
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{
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public Upgrade[] upgrades;
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}
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