Upgrade System
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@@ -2,24 +2,30 @@ using UnityEngine;
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public class Arrow : MonoBehaviour
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{
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public int Damages = 15;
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public GameObject target;
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private PlayerManager _manager;
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private void Start()
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{
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_manager = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerManager>();
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}
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private void Update()
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{
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transform.position = Vector3.MoveTowards(transform.position, target.transform.position, 20f * Time.deltaTime);
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if (target == null)
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{
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Destroy(gameObject);
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return;
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}
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transform.position = Vector3.MoveTowards(transform.position, target.transform.position, 20f * Time.deltaTime);
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy"))
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{
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collision.gameObject.GetComponent<Ennemy>().Life -= Damages;
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collision.gameObject.GetComponent<Ennemy>().Life -= _manager.ArrowDamages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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Destroy(gameObject);
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}
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@@ -101,7 +101,7 @@ BoxCollider2D:
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 63
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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