Upgrade System
This commit is contained in:
+50
-13
@@ -3,23 +3,27 @@ using UnityEngine;
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public class Halo : MonoBehaviour
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{
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[SerializeField]
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private int radius = 1;
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[SerializeField]
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private int initialSwordsCount = 5;
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[SerializeField]
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private GameObject _sword;
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private PlayerManager _manager;
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private List<GameObject> swords = new();
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private float _oldRadius;
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private int _oldSwordsCount;
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private void Start()
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{
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float angle = Mathf.PI*2f / initialSwordsCount;
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for(int i = 0; i < initialSwordsCount; i++)
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_manager = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerManager>();
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_oldRadius = _manager.SwordsHaloRadius;
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_oldSwordsCount = (int)_manager.SwordsQuantity;
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float angle = Mathf.PI*2f / _manager.SwordsQuantity;
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for(int i = 0; i < _manager.SwordsQuantity; i++)
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{
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GameObject sword = Instantiate(
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_sword,
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transform.position + new Vector3(Mathf.Cos(i * angle), Mathf.Sin(i * angle), 0),
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transform.position + new Vector3(Mathf.Cos(i * angle) * _manager.SwordsHaloRadius, Mathf.Sin(i * angle) * _manager.SwordsHaloRadius, 0),
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Quaternion.identity,
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transform
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);
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@@ -29,28 +33,61 @@ public class Halo : MonoBehaviour
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private void Update()
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{
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if (_oldRadius != _manager.SwordsHaloRadius)
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{
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_oldRadius = _manager.SwordsHaloRadius;
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ResizeHalo();
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}
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if (_oldSwordsCount != _manager.SwordsQuantity)
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{
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AddSword();
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_oldSwordsCount = (int)_manager.SwordsQuantity;
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}
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transform.Rotate(Vector3.forward, 200f * Time.deltaTime, Space.Self);
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}
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private void OnDrawGizmos()
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{
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Gizmos.DrawWireSphere(transform.position, radius);
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Gizmos.DrawWireSphere(transform.position, _manager ? _manager.SwordsHaloRadius : 1f);
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}
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public void AddSword()
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private void AddSword()
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{
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for(int i = 0; i < swords.Count; i++)
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for (int i = 0; i < _oldSwordsCount; i++)
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{
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Destroy(swords[i]);
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}
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swords.Clear();
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float angle = Mathf.PI * 2f / initialSwordsCount;
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for (int i = 0; i < initialSwordsCount; i++)
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float angle = Mathf.PI * 2f / _manager.SwordsQuantity;
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for (int i = 0; i < _manager.SwordsQuantity; i++)
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{
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GameObject sword = Instantiate(
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_sword,
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transform.position + new Vector3(Mathf.Cos(i * angle), Mathf.Sin(i * angle), 0),
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transform.position + new Vector3(Mathf.Cos(i * angle) * _manager.SwordsHaloRadius, Mathf.Sin(i * angle) * _manager.SwordsHaloRadius, 0),
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Quaternion.identity,
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transform
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);
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swords.Add(sword);
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}
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}
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private void ResizeHalo()
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{
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for (int i = 0; i < _manager.SwordsQuantity; i++)
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{
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DestroyImmediate(swords[i]);
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}
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swords.Clear();
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float angle = Mathf.PI * 2f / _manager.SwordsQuantity;
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for (int i = 0; i < _manager.SwordsQuantity; i++)
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{
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GameObject sword = Instantiate(
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_sword,
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transform.position + new Vector3(Mathf.Cos(i * angle) * _manager.SwordsHaloRadius, Mathf.Sin(i * angle) * _manager.SwordsHaloRadius, 0),
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Quaternion.identity,
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transform
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);
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@@ -45,5 +45,5 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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radius: 1
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initialSwordsCount: 10
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initialSwordsCount: 5
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_sword: {fileID: 4974588604955100116, guid: d21b2e937bf67eb4c8fc3db75696d4ce, type: 3}
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@@ -3,8 +3,6 @@ using UnityEngine;
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[RequireComponent (typeof(BoxCollider2D))]
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public class Sword : MonoBehaviour
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{
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public int Damages = 25;
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private PlayerManager _manager;
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private void Start()
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@@ -14,7 +12,6 @@ public class Sword : MonoBehaviour
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private void Update()
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{
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Damages = _manager.SwordsDamages;
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RotateSword();
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}
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@@ -35,7 +32,7 @@ public class Sword : MonoBehaviour
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{
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if (collision.CompareTag("Ennemy") && collision.gameObject != null)
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{
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collision.GetComponent<Ennemy>().Life -= Damages;
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collision.GetComponent<Ennemy>().Life -= _manager.SwordsDamages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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}
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}
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@@ -130,6 +130,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: eb7d27bb22bd0cb4aaa180bffb894086, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Damages: 25
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--- !u!61 &5490123958980842494
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@@ -145,7 +146,7 @@ BoxCollider2D:
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 63
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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